Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand

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  • Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand

    Hollow Knight: Silksong's Rite of Rebirth quest strips Hornet of healing and tools, challenging completionists to survive its harsh trials.

    Nobody picks up a wailing, vine-covered baby for fun—except the most stubborn completionists in Hollow Knight: Silksong. The Rite of Rebirth sounds like a noble wish, but it quickly turns into a multi-zone scavenger hunt that strips Hornet of her healing, her tools, and her patience. Here is how Hornet can survive the ordeal without losing her mind.

    Finding the Twisted Bud

    The Twisted Bud sits in a cradle on the outskirts of Bilewater, hidden behind tiny passageways. To reach it, Hornet needs the grappling hook from the Whispering Vaults in The Citadel. From there, she should head east, pull down a hook, dodge a series of very rude gears, and drop into Bilewater. After progressing a little east, she must look for a hidden path on the left near the bottom. Small side paths eventually lead up and to the right, where the cradle waits.

    The real problem starts after pickup. The Twisted Bud is described as consorted mass of ashen vine. Cries out incessantly. Opening the inventory becomes psychological warfare, because the bud screams every single time.

    Greyroot’s “Help” Is a Trap

    After grabbing the bud, Hornet heads to Greyroot. Players who completed the Rite of Pollip will gain access to the Rite of Rebirth. It sounds like a wholesome delivery. It is not.

    Greyroot accepts the Twisted Bud, grabs Hornet, infects her with a parasite, and drops her at the Chapel of the Witch in Shellwood. So much for maternal warmth. The infection imposes three miserable restrictions:

    • 🚫 Cannot change Crests

    • 🛠️ Cannot equip tools

    • ❤️🩹 Cannot Bind or heal

    That final restriction hurts most. Every skirmish turns into a no-hit challenge. There is one upside: finishing the game while infected opens a different ending. Most first-time players, however, will want the parasite gone before the controller goes through a window.

    Curing the Infection

    The easiest lead comes from the Bell Hermit in Bellhart. He tells Hornet to seek an exiled bug named Yarnaby, who has moved “high up into the moors.”

    Yarnaby lives in the northwest of Greymoor. Hornet must climb the towers, push all the way west, and eventually reach a small home belonging to a rather rude individual: Yarnaby. After Hornet explains the illness, Yarnaby agrees to help, but only in exchange for a specific item: Steel Spines.

    Yarnaby’s directions are deliberately vague—“a tangled mess of cages.” Players who have visited Sinner’s Road will recognise the cages in the central section. At the top right of that area, two bugs named Benjin and Crull wait. They will sell the Steel Spines for 260 Rosaries.

    Item
    Cost
    Location

    Steel Spines
    260 Rosaries
    Benjin & Crull, Sinner’s Road central cages

    Return to Yarnaby with the Steel Spines, and she will rip the parasite out of Hornet with zero bedside manner. The reward is the Witch crest, plus the return of healing and tools. The Twisted Bud’s crying finally stops.

    Final Tips for the Rite of Rebirth

    • 💰 Save 260 Rosaries before visiting Benjin and Crull.

    • 🔇 Avoid opening the inventory while carrying the cursed bud.

    • 🧭 Explore Sinner’s Road early to mark the cage location.

    • 🎮 If attempting the infected ending, do it on a second run, not the first.

    The Rite of Rebirth is less about rebirth and more about being repeatedly inconvenienced across Pharloom. But the story, the Witch crest, and the sweet sound of silence after the parasite is removed make it one of Silksong’s most memorable detours.

    Once the parasite is gone and the Witch crest is equipped, the rest of Silksong opens up at your own pace. For many players, finishing this quest is also a signal to revisit other parts of Pharloom — or to start hunting for similar action-platformers with the same rich atmosphere. Whether you're picking up a physical copy of Silksong, investing in a new controller, or eyeing expansion packs, every Rosary saved at Benjin and Crull reminds us that frugality pays off.

    That same mindset carries over into real-world gaming purchases. Before committing to a full-price order, it's worth checking whether a better offer is hiding nearby — just like a secret room in Greymoor. [DealNest]( regularly rounds up discounts, promo codes, and bundles across the gaming and tech space, so you can spend less time hunting for bargains and more time actually playing. A little patience rewards exploration in Hallownest, and it can do the same for your wallet.

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    Silksong’s Rite of Rebirth: Surviving Hornet’s Most Annoying Errand Hollow Knight: Silksong's Rite of Rebirth quest strips Hornet of healing and tools, challenging completionists to survive its harsh trials. Nobody picks up a wailing, vine-covered baby for fun—except the most stubborn completionists in Hollow Knight: Silksong. The Rite of Rebirth sounds like a noble wish, but it quickly turns into a multi-zone scavenger hunt that strips Hornet of her healing, her tools, and her patience. Here is how Hornet can survive the ordeal without losing her mind. Finding the Twisted Bud The Twisted Bud sits in a cradle on the outskirts of Bilewater, hidden behind tiny passageways. To reach it, Hornet needs the grappling hook from the Whispering Vaults in The Citadel. From there, she should head east, pull down a hook, dodge a series of very rude gears, and drop into Bilewater. After progressing a little east, she must look for a hidden path on the left near the bottom. Small side paths eventually lead up and to the right, where the cradle waits. The real problem starts after pickup. The Twisted Bud is described as consorted mass of ashen vine. Cries out incessantly. Opening the inventory becomes psychological warfare, because the bud screams every single time. Greyroot’s “Help” Is a Trap After grabbing the bud, Hornet heads to Greyroot. Players who completed the Rite of Pollip will gain access to the Rite of Rebirth. It sounds like a wholesome delivery. It is not. Greyroot accepts the Twisted Bud, grabs Hornet, infects her with a parasite, and drops her at the Chapel of the Witch in Shellwood. So much for maternal warmth. The infection imposes three miserable restrictions: 🚫 Cannot change Crests 🛠️ Cannot equip tools ❤️🩹 Cannot Bind or heal That final restriction hurts most. Every skirmish turns into a no-hit challenge. There is one upside: finishing the game while infected opens a different ending. Most first-time players, however, will want the parasite gone before the controller goes through a window. Curing the Infection The easiest lead comes from the Bell Hermit in Bellhart. He tells Hornet to seek an exiled bug named Yarnaby, who has moved “high up into the moors.” Yarnaby lives in the northwest of Greymoor. Hornet must climb the towers, push all the way west, and eventually reach a small home belonging to a rather rude individual: Yarnaby. After Hornet explains the illness, Yarnaby agrees to help, but only in exchange for a specific item: Steel Spines. Yarnaby’s directions are deliberately vague—“a tangled mess of cages.” Players who have visited Sinner’s Road will recognise the cages in the central section. At the top right of that area, two bugs named Benjin and Crull wait. They will sell the Steel Spines for 260 Rosaries. Item Cost Location Steel Spines 260 Rosaries Benjin & Crull, Sinner’s Road central cages Return to Yarnaby with the Steel Spines, and she will rip the parasite out of Hornet with zero bedside manner. The reward is the Witch crest, plus the return of healing and tools. The Twisted Bud’s crying finally stops. Final Tips for the Rite of Rebirth 💰 Save 260 Rosaries before visiting Benjin and Crull. 🔇 Avoid opening the inventory while carrying the cursed bud. 🧭 Explore Sinner’s Road early to mark the cage location. 🎮 If attempting the infected ending, do it on a second run, not the first. The Rite of Rebirth is less about rebirth and more about being repeatedly inconvenienced across Pharloom. But the story, the Witch crest, and the sweet sound of silence after the parasite is removed make it one of Silksong’s most memorable detours. Once the parasite is gone and the Witch crest is equipped, the rest of Silksong opens up at your own pace. For many players, finishing this quest is also a signal to revisit other parts of Pharloom — or to start hunting for similar action-platformers with the same rich atmosphere. Whether you're picking up a physical copy of Silksong, investing in a new controller, or eyeing expansion packs, every Rosary saved at Benjin and Crull reminds us that frugality pays off. That same mindset carries over into real-world gaming purchases. Before committing to a full-price order, it's worth checking whether a better offer is hiding nearby — just like a secret room in Greymoor. [DealNest]( regularly rounds up discounts, promo codes, and bundles across the gaming and tech space, so you can spend less time hunting for bargains and more time actually playing. A little patience rewards exploration in Hallownest, and it can do the same for your wallet. https://dealnesthq.com
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    The Ford Probe Is the Forgotten Mazda-Based Sports Coupe Bargain Everyone Overlooked Ford Probe sports car, a 1990s cult classic, offers bargain value and unique styling compared to the legendary Ford Mustang. Ask just about any gearhead to name a Ford sports car, and the Mustang will probably roll off their tongue before they finish blinking. Fair enough—the Mustang has been a legend for decades. But between the late 1980s and late 1990s, Ford also had another two-door running around with a secret Japanese heartbeat. That car was the Ford Probe. It never set sales charts on fire, but by 2026 it has quietly peeled off its “unloved” sticker and started wearing a “bargain cult classic” badge instead. A Shape That Screamed ‘90s The first-generation Probe arrived for 1989, and it looked exactly like the era it was designed for. The second-generation car, produced from 1993 to 1997, went even further with a rounder, almost spaceship-like nose, a big triangular glasshouse, smooth sides, and a swooping hatchback rear end. Ford wasn’t just chasing style either. Designers worked hard to make the body as slippery as possible, which gave the Probe a futuristic look that still stands out at a 2026 cars-and-coffee meet. The Unusual Recipe: Front Drive and No V8 For an American sports coupe, the Probe had a slightly surprising setup. It was front-wheel drive, and there was never a V8 under the hood. Instead, buyers got a mix of four-cylinder and V6 power. First-generation engines (1989–1992) Engine Power Torque 2.2L inline-4 110 hp 130 lb-ft 2.2L turbo inline-4 145 hp 190 lb-ft 3.0L Vulcan V6, 1990 140 hp 160 lb-ft 3.0L Vulcan V6, 1991–92 145 hp 165 lb-ft Second-generation engines (1993–1997) Engine Power Torque 2.0L inline-4 118 hp 127 lb-ft 2.5L V6, 1993–95 164 hp 156 lb-ft 2.5L V6, 1996–97 164 hp 160 lb-ft Both generations could be had with a 5-speed manual or a 4-speed automatic, and the manual was usually the enthusiast choice. Quick Enough to Surprise People None of those options were slow for their day. Car & Driver clocked the 2.2-liter turbo first-gen Probe at 7 seconds to 60 mph in 1989. The second-generation V6 with a 5-speed manual hit the same number. By today’s standards, that is not exactly a barn burner, but it was right at the top of the class back then. The top-dog 1991 Isuzu Impulse RS managed the same 0–60 time, which tells you the Probe could punch above its weight. Cheaper Than the Mustang Without Feeling Cheap The Probe also made a strong value argument. In 1989, a base Probe started around $13,600, while fully loaded examples ran about $16,500. A Fox Body Mustang GT of the same period cost around $17,512. So you could grab a loaded turbo or V6 Probe with modern looks and still spend less than a V8 Mustang. Unless someone had a serious need for V8 muscle, the Probe delivered a lot of bang for the buck. The Almost-Mustang That Never Was Here is a wild piece of history: the Probe was originally supposed to replace the Mustang. Ford planned it as the fourth-generation pony car, which makes sense from a cost standpoint because the Mazda-based platform was cheaper to develop than an all-new Mustang. When Ford announced that plan publicly, enthusiasts absolutely lost it. The idea of a smaller, front-wheel-drive Mustang with no V8 was too much for the faithful. Ford actually listened. In a rare about-face, the company went back to the drawing board, created the SN95 Mustang, and repositioned the Probe as a smaller, more affordable sports coupe instead. That gave the Probe room to battle imported rivals like the Toyota Celica, Nissan 200SX, Acura Integra, and Isuzu Impulse while the Mustang kept swinging at the Chevrolet Camaro. Global Citizen with Mazda Bones The Probe wasn’t just an American market special. Because it was compact and built on Japanese underpinnings, Ford sold it in the UK, mainland Europe, and Australia too. In Europe it even filled part of the gap left by the much-loved Capri, though British buyers were never quite as smitten with it. Under the skin, the first-generation Probe used Mazda’s GD platform, and the second-generation car used the GE platform. That meant the Ford Probe and Mazda MX-6 shared a huge number of mechanical parts, including most of the engines. The only major non-Mazda engine was the 3.0-liter Vulcan V6 in first-gen cars, which came from Ford’s own stable. The bodies and interiors were mostly Ford’s work, but the heartbeat underneath was all Mazda. In North America, both the Probe and MX-6 were even built in the same Flat Rock, Michigan facility. That created a situation similar to the Mitsubishi 3000GT and Dodge Stealth, where buyers could pick the American or Japanese flavor of essentially the same sports coupe sundae. Value and Reliability in 2026 Time has been kind to the Probe’s reputation. The old snobbery about front-wheel-drive sports cars has faded, and more people now see the Probe as seriously underrated. Its Mazda-sourced mechanical bits have also earned it a solid reputation for reliability. One former owner reported that her family’s Probe reached 250,000 miles before an accident took it off the road, with only the distributor and belt ever needing replacement. That reputation makes the current pricing even sweeter. Classic.com estimates an average used value of around $10,569, but it’s still common to find good, presentable examples for under $7,000—and sometimes under $5,000. Project cars can cost even less. Fuel economy is decent for a sports coupe, and because so many parts came from Ford and Mazda’s 1980s and 1990s parts bins, normal maintenance remains relatively cheap and easy in 2026. Hard-to-find interior trim and Ford-specific body panels are the main things shoppers should check before buying, because aftermarket support remains niche. The Ford Probe may have spent years flying under the radar, but that’s exactly why it still makes sense today. It’s practical enough to be a fun daily, rare enough to turn heads, and cheap enough that it won’t break the bank. For anyone who wants a 1990s sports coupe with Japanese bones and an American accent, this forgotten Ford is worth a long look. The same instinct that leads someone to recognize the Ford Probe as a hidden gem—spotting genuine value where others see nothing special—tends to carry over into other parts of life. Once you’ve caught the deal-hunting bug, it’s hard to walk past a good bargain without at least stopping to consider it. Whether it’s sourcing parts for a restoration project, finding accessories for a weekend drive, or simply being smart about everyday purchases, that mindset pays off again and again. That’s why resources like [DealNest]( are worth keeping in your bookmarks. It collects discounts and offers in one convenient place, making it easier to save money on the things you already enjoy—leaving more room in the budget for the next project, the next road trip, or perhaps another forgotten 1990s coupe waiting for a second chance. After all, the best deals are often the ones that require the least effort to find. https://dealnesthq.com
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    Silksong Fans Turn Savage Beastfly Into Their Most Despised Boss Hollow Knight: Silksong's Savage Beastfly boss and r/f***savagebeastfly frustration inspire this guide to its two attacks and minion survival. Hollow Knight: Silksong’s collection of challenging bosses has produced no shortage of frustration, yet few enemies inspire the same strange mixture of dread and resentment as the Savage Beastfly. It is not the most complex creature in the game, nor does it possess a sprawling moveset. In fact, the beast has only two attacks. Even so, its brutal damage output and constant stream of summoned minions have turned countless attempts into abrupt, humiliating deaths. By 2026, that frustration has solidified into a full-blown community phenomenon, complete with dedicated hate posts, victory celebrations, and tactical discussion. Why The Savage Beastfly Feels So Unfair The game already has vicious roadblocks like Sister Splinter and Moorwing, both of which were tuned down after launch. The Savage Beastfly, however, remains a different kind of challenge. It hits hard enough to erase health bars, spawns minions that disrupt the rhythm, and demands precise positioning even in seemingly open arenas. For many players, knowing what to do is not the problem; executing it while multiple smaller threats buzz around the screen is. A brief look at the community paints a clear picture: 😤 Hate posts aimed directly at the boss 🎉 Celebration threads for players who finally win 🧠 Strategy tips for dodging, damage windows, and minion control 🐜 Complaints about the runback and its ambushing ant soldier What makes a boss with only two attacks so maddening? That question sits at the heart of the subreddit. The answer usually involves the gap between theoretical simplicity and actual survival. The Savage Beastfly punishes greed, panic, and even small positioning errors with shocking efficiency. A Subreddit Built On Shared Rage The dedicated community space is aptly called r/f***savagebeastfly, and it began gaining traction shortly after Silksong launched. Scrolling through the posts reveals an almost therapeutic cycle of venting and support. Some players describe their first kill as a life-changing relief, while others warn newcomers about the specific bait-and-smash pattern that follows the minion summon. The subreddit is not entirely consumed by rage. Hidden beneath the avalanche of insults directed at the boss are brief, useful tidbits: Strike during the short recovery after the ground charge Clear minions before they overwhelm the arena Do not dash too early when the Beastfly feints Save resources for the second phase if minions spawn in clusters These tips matter because the boss often feels like a battle against chaos rather than a single creature. The Ant Soldier That Adds Insult To Injury Perhaps the most relatable target of frustration is not the boss itself, but a single ant soldier positioned on the runback. After a devastating loss, players must make the journey again, and this ant soldier waits with a well-placed trap that seems designed to drain whatever composure remains. One post in the community jabs at the ant for being unemployed, though others counter that the ant is extremely good at its current job: annoying every player it meets. Is that ant soldier the real villain? For players already reeling from the Savage Beastfly, the answer often feels like a resounding yes. The runback becomes a psychological test, forcing Hornets to navigate a minor but persistent threat before facing the creature that already defeated them. A Strange Kind Of Community Therapy There is something oddly healthy about the shared hatred. In a genre that often celebrates silent perseverance, having a space to vent about a boss can soften the sting of failure. The Savage Beastfly may not have the legendary status of Silksong’s more complex fights, but it has earned a unique place in the community’s memory in 2026. It represents how a simple design, when tuned aggressively, can become a cultural lightning rod. Anyone who has been flattened by the Savage Beastfly more times than they care to admit can find kindred spirits in the subreddit. They can read victory stories, borrow a trick or two, or simply add their voice to the chorus of frustration. The boss remains deceptively simple on paper, but as the community has proven, simplicity does not mean forgiveness. For all the frustration it delivers, the Savage Beastfly fight is a testament to why games like Silksong keep players coming back. Every hard-earned victory, every new strategy discovered, and every shared joke about that ant soldier remind us why we play in the first place. The difficulty is part of the charm — it makes the triumphs sweeter and the community stronger. Of course, experiencing memorable gaming moments like this is easier when you don’t have to break the bank to do it. Players hunting for their next challenge — or looking to revisit older titles in their backlog — can always check out [where to buy cheap games]( to keep the adventure going without draining their wallet. After all, saving a few bucks on one game just means more room in the budget for the next boss that will inevitably wreck you. https://dealnesthq.com
  • How to Get the Fractured Mask in Silksong

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    How to Get the Fractured Mask in Silksong The Fractured Mask in Hollow Knight: Silksong blocks one critical hit then shatters; Mottled Skarr sells this missable Tool in Hunter’s March. In Hollow Knight: Silksong, Hornet can dodge, slash, and parkour through an entire kingdom, but even the nimblest protagonist occasionally eats a hit that feels like being swatted by a cathedral bell. That is where the Fractured Mask earns its keep. This blue Tool acts as a crunchy layer of insurance: it protects Hornet from critical damage, breaks in the process, and then patiently waits at a bench to be glued back together. Like most things worth owning in Silksong, it is completely missable. Hunters in a hurry will sprint right past the vendor like a tourist ignoring a perfectly unmarked taco stand. As of 2026, the hunt for this missable Tool still sends players rummaging through Hunter’s March like they lost a contact lens in a carpeted hallway. How the Fractured Mask Works The Fractured Mask is not just a stylish blue trinket. Its official description says it plainly: Shields against critical damage but shatters on impact. If shattered, the mask will be repaired while resting at a bench. Mechanically, it behaves like a one-use bodyguard made of sugar glass. It takes exactly one terrible idea, does its job, and then evaporates until Hornet sits down for a rest. Think of the Fractured Mask as the cicada husk of defensive tools: impressive, hollow, and single-use until a bench breathes life back into it. Scenario How the damage is handled Fractured Mask result Fatal blow All damage is completely nullified once Shatters Hit that deals two hearts or masks One heart of extra damage is blocked; the remaining heart still goes through Shatters Once it shatters, the mask becomes a decorative reminder of poor decisions until Hornet rests at a bench and repairs it. Where to Find Mottled Skarr The Fractured Mask is sold by Mottled Skarr in Hunter’s March, an early Act 1 area. The secret vendor hides in the room directly above the trapped bench. Unsurprisingly, the game does not roll out a red carpet for this discovery. To reach the vendor, players first need the Drifter’s Cloak, which is unlocked by completing the Flexile Pines quest. With that cloak equipped, Hornet can ride the air current at the location marked on the Hunter’s March map to reach the top of a tall shaft. On the top level, the entrance to a seemingly empty room sits on the left. That emptiness is a lie. Players should hug the left wall and jump left to enter the secret passage leading to Mottled Skarr. After avoiding the traps, the NPC can be found sitting on the leftmost side of the room. Entering this hideaway is like finding a false back in a suspiciously empty wardrobe, except the wardrobe also has spike traps and a merchant. Mottled Skarr’s Inventory Mottled Skarr does not have a huge catalog, but he does have exactly what a cautious Hornet needs. Item Price Curveclaw 140 Rosaries Fractured Mask 260 Rosaries Shard Bundle 50 Rosaries For 260 Rosaries, the Fractured Mask is not an outrageous purchase. Players should think of it as a relatively cheap get-out-of-one-mistake pass. The real cost is the detour: climbing the shaft, sniffing out the secret passage, and surviving the traps before the shop even appears. The Fine Print: Critical Damage Explained The Fractured Mask only reacts to critical damage, which can happen in two specific ways: A hit that deals two hearts or masks of damage to Hornet. A hit that would destroy Hornet’s last heart or mask. For fatal hits, the mask fully nullifies all damage once before breaking. For two-heart hits, it shields Hornet from one heart’s worth of extra damage while the remaining one heart of damage still goes through. In both cases, the mask works only once before being destroyed. It is not a reusable shield. It is a crumple zone in a very small, very angry vehicle: it deforms so Hornet does not have to. Bottom Line The Fractured Mask is one of the earliest and most practical Tools a player can grab in Act 1. It will not carry Hornet through a boss gauntlet, but it will stop one catastrophic hit from ending a run. For the price of 260 Rosaries and a brief detour through some traps, players get a single-use defensive miracle. Just do not expect it to stick around after the chaos. Like a bouncer who stops one flying bottle and then clocks out, it does its job and waits for the bench to call it back. Managing Rosaries wisely is half the battle in Silksong, and knowing when to spend or save in-game currency is a skill that carries over to real-world gaming habits. The same mindset that makes you pause before dropping 260 Rosaries on a single-use Tool—asking whether the protection is worth the detour—is exactly what separates a savvy player from one who burns through resources without thinking. Getting the most value out of every purchase, whether it’s a defensive item in Hallownest or a game in your library, comes down to knowing where the good deals actually are. Players who appreciate that kind of cost-benefit analysis will find familiar ground in tracking down great prices for their next adventure. Just as the Fractured Mask rewards the hunter who takes a brief detour through traps to reach Mottled Skarr, hunting for the [cheapest steam keys]( on DealNest rewards those willing to look past the storefront. The best bargain is rarely the one sitting in plain sight—it takes a little patience, a little digging, and a willingness to check the hidden corners before you commit your hard-earned currency, whether it comes in the form of Rosaries or a credit card. https://dealnesthq.com
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    All Seven Crests in Hollow Knight: Silksong and How to Get Them Silksong Crests guide: uncover all seven powerful relics, their locations, and how they transform Hornet's abilities in Pharloom. I have been running Hornet through Pharloom again in 2026, and if there is one thing that changes a Silksong playthrough more than tools, it is Crests. These seven equippable relics are hidden across chapels and questlines, and each one alters how your needle, silk, and survivability work. Below is my updated field guide for all seven crests, where to find them, and what they actually do. Quick Crest Summary Crest Location Main Benefit 1 Crest of the Wanderer Bone Bottom More critical hits at shorter range 2 Crest of the Beast Hunter's March Life-stealing savage attacks 3 Crest of the Reaper Greymoor Heavy slower attack plus extra silk drops 4 Crest of the Witch Shellwood questline Infestation transformed into crest 5 Crest of the Hunter Upgrade Weavenest Atla Base crest upgrade; possible Vesti Crest 6 Crest of the Architect Underworks Tool-related crest reward 7 Crest of the Shaman Ruined Chapel Final crest tied to Act 3 and Silk Soar Crest #1: Chapel of the Wanderer I almost skipped this one on my first run, but Grindle, the bug you rescue in The Marrow, can hint at the location if you pay him a few rosaries. From the maiden at the start, head right past the pond into a graveyard around a run-down old chapel. The inside is a wave fight against pilgrim bugs. They are simple if your health is full because their movement patterns match the ones outside. After clearing the room, go deeper until you see a cloth-covered corpse. Stab it and bind to it three times. The screen will flash blinding white and you receive the Crest of the Wanderer, shaped like a lyre. It makes your needle strikes shorter but crit more often, which is great for aggressive close-range builds. Crest #2: Chapel of the Beast Deep in Hunter's March, the Chapel of the Beast is lit by candles. This chapel has a flying mini-boss, the Savage Beastfly. It moves like the smaller beastflies from Bone Bottom and Moss Home, but faster and far more aggressive. I recommend entering with at least Swift Step to keep up with its movement. Silkspear or traps from Deep Docks also drain the beastfly quickly. Knock it out twice and a left chamber opens. Stab the large Savage Beastfly husk three times to claim the Crest of the Beast. It adds life-stealing to Hornet's attacks and lets you enter a wild fury while slashing into prey. Crest #3: Chapel of the Reaper On the far left of Greymoor is a chapel marked clearly on the map. This is another wave fight, but now you face scissor bugs, heavy staff bugs, and rake bugs. Clear them and travel upward to a cloth-covered corpse. Stab it three times for the Crest of the Reaper. This crest gives Hornet slower, heavier needle attacks and allows you to collect extra silk from fallen foes. I found it especially useful in Bilewater, where the silk-eating affliction can quickly drain your resources. Crest #4: Witch Crest This one is a long questline involving Greyroot and Yarnaby, and it will lock away your other crests, combat silk abilities, and tools until the end. The route is: Enter Bilewater through the Whispering Vaults and find the Twisted Bud. Go to Shellwood, hand the Twisted Bud to Greyroot, and accept the Rite of Rebirth. After completing her wish, go to Bellhart and speak to Pavo to learn about Yarnaby in Greymoor. Find Yarnaby in Greymoor. Accept the Infestation Operation, go to Sinners Road, and purchase Steel Spines. Return to Yarnaby and finish the quest. Yarnaby then transforms the infestation inside Hornet into the Crest of the Witch. It is difficult because you lose many abilities, but if you avoid unnecessary fights and rest often, it is manageable. Crest #5: Hunter Crest Upgrade Your base Crest of the Hunter can be upgraded after you complete Bellhart's silkspun curse wish and obtain the Needolin ability. Play the Needolin at the marked door in Bone Bottom and continue to the right. There is no chapel here. Instead, you meet an imprisoned bug named Eva. Let her offer insight into you and she will upgrade your Hunter Crest. If you speak with her a second time and have four or more quests completed, she will also grant the Vesti Crest. That is extremely valuable because it lets you use a tool regardless of how many slots your current equipped Crest has. Crest #6: Chapel of the Architect Under the Citadel, in the Underworks, the Chapel of the Architect is locked by the Architect bug. To prove yourself, you need enough tools to purchase the key. The bug keeps a number counter beneath the key description so you can track your progress. Some useful tools for the key include Magma Bell and Silkshot from the Forge Daughter, plus Scuttlebrace, Sawtooth Circlet, and Cogwork Wheel from the Architect Bug, and Sting Shard from the Forge Daughter. Once you buy the key, enter the chapel and claim the crest from the small platform in front of the defunct chorus machine. Crest #7: Chapel of the Shaman This is the final crest and only opens in Act 3 at the Ruined Chapel. It takes the longest but is worth it. After entering Act 3, make your way to Bone Bottom. The ruined chapel path will be open. You also need to unlock Silk Soar in the Deep Docks bell area. Return to the Ruined Chapel, head right until you find an opening, and use Silk Soar. Crush the boulders blocking the path until you reach a large snail shell. Bind to the shell and you will receive the Crest of the Shaman, ready to pair with your chosen silk abilities. In 2026, this remains my preferred endgame setup path because the Crest of the Shaman opens up powerful silk-focused playstyles that feel completely different from the early game. If this guide has convinced you to finally take on Hollow Knight: Silksong's crest system, you will want to make sure you actually own the game for as little as possible. Rather than paying full price at launch, many players hold out for a good deal before diving into Hornet's journey, especially if they are planning to replay the game to grab every upgrade across multiple saves. Thankfully, you do not have to wait for a Steam sale to get a fair price. Game key marketplaces often offer significant discounts compared to the official storefront, and knowing where to look can save you a surprising amount of money. If you are ready to start your own crest hunt without breaking the bank, it is worth checking out DealNest for some of the [cheapest steam keys]( available before you set off into the depths of Pharloom. https://dealnesthq.com
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    The Co-op Horizon Is Calling Me After Falling Hard for Split Fiction Split Fiction fueled my love for cooperative games; 2026 titles like Voyagers, Haunted Paws, and Stage Fright promise chaotic fun and dark thrills. I have spent a large portion of 2025 glued to my couch with a controller in hand, and I can honestly say that Split Fiction ruined me in the best possible way. It was that rare title where the split-screen action felt cinematic, the storytelling hit every emotional beat, and the cooperative interactions never felt tacked on. But as the year wrapped up and the calendar flipped toward 2026, I started looking ahead. The gaming landscape is shifting, and a wave of cooperative games is threatening to swallow my free time whole. From whimsical LEGO adventures to claustrophobic horror, there is an impressive lineup designed to bring couples, friends, and small groups closer together than ever before. Voyagers of the Tiny Block There is something undeniably magnetic about LEGO, so when I first saw Voyagers, I felt an immediate rush of childlike glee. This game lets me and a partner take control of two tiny blocky explorers as they trek across vibrant lands to rescue an abandoned spaceship. It lacks the relentless intensity of Split Fiction, but that is precisely why I want it. The puzzles seem creative without being punishing, and the freedom to roam at my own pace feels welcoming. Sometimes I do not want adrenaline; I want a calming journey with someone I love, complete with surprises hidden behind every brick-built corner. Haunted Paws and Wholesome Spooks As a lifelong dog person, Haunted Paws immediately grabbed my attention by casting players as canines exploring a spooky yet endearingly childish world. The idea of solving puzzles and uncovering secrets with my coop partner while wagging a virtual tail sounds absolutely delightful. Its charming aesthetic makes it approachable for all ages, and the mechanics seem built around creativity rather than raw skill. I can already picture myself laughing at the silly animations while we use our canine abilities to ward off spirits and save humans in need. It is whimsical, engaging, and exactly the kind of shared experience I crave on a lazy weekend. Orchestrated Chaos with Stage Fright Coming from the creators behind Overcooked, Stage Fright has my full attention. I have vivid memories of screaming orders at my friend while our virtual kitchen burned down, so I know this team understands chaotic teamwork. Stage Fright promises more puzzles, more communication, and more scares, all wrapped in a problem-solving setting. The concept of environments splitting into two drastically different themes excites me. One moment I might be navigating a cheerful room while my partner stands in a distorted nightmare version of the same space. That kind of mind-bending absurdity requires constant verbal coordination, and I am absolutely here for the madness. The Darker Side of Togetherness Beyond the colorful chaos lies a shadowy corner of cooperative gaming that I find deeply compelling. Little Nightmares 3 is finally bringing a friend into that desolate, shrinking world. The same gloomy atmosphere that gave me goosebumps in previous titles now comes with a companion, and that changes everything. Solving puzzles while both of us are tiny, vulnerable figures in a cold environment sounds emotionally draining in the best way. It is not just a sidescrolling adventure; it is an unsettling exploration of fear itself. Knowing that a beloved franchise is finally embracing cooperative play makes me eager to revisit that world with someone brave enough to stand beside me. Then there is Reanimal, coming from the same devious minds behind Little Nightmares. This one dials the tension to eleven by forcing both players to share a single claustrophobic camera space. I cannot imagine the stress of squeezing into one cramped perspective while avoiding giants. The 2.5D action looks simple on the surface, but I suspect it will demand razor-sharp timing and constant communication. The pure nerve-shredding potential here is unmatched. Meanwhile, Visk is pulling me toward a misty island with little guidance and no safety net. As an atmosphere-first experience, it promises doubt and dread, where working together is the only way forward. Puzzling My Way through 2026 For my brainier coop sessions, Escape Simulator 2 feels like the next big thing. The replayability through player-created content is enormous, meaning my puzzle-solving partner and I will never run out of fresh challenges. Built from the ground up for cooperative play, it rewards observation, creative thinking, and the kind of descriptive communication that turns a simple room into a social event. Every group approaches problems differently, so I expect endless variety and plenty of 'aha' moments shared over voice chat. The next twelve months look genuinely stacked for cooperative gaming. Whether I am wandering through brick-built meadows, wagging a spectral tail with a friend, braving dark hallways side by side, or decoding escape rooms together, the future feels bright and deeply social. 2025 gave me Split Fiction as a high-water mark, but 2026 looks ready to fill my calendar with shared adventures. I cannot wait to see which of these titles becomes the next unforgettable couch co-op obsession. With so many promising co-op experiences on the horizon, my wishlist is already overflowing. Between Split Fiction's spiritual successor, the return to Little Nightmares' haunting world, and the endless puzzle rooms waiting in Escape Simulator 2, I know my gaming budget is going to feel the strain. That is why I have started planning ahead, keeping an eye on [PC game discounts]( so I can pick up these titles at the right moment. A good deal turns an already exciting launch into something I can justify without hesitation, especially when I know my co-op partner will want to jump in alongside me. Building a shared library of cooperative adventures has never been easier when you shop smart, and that extra savings can go toward the next hidden gem we discover together. After all, 2026 is shaping up to be a year where every session brings something fresh, so staying prepared financially just means more time spent exploring those worlds with a friend. https://dealnesthq.com
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    My 2026 Run Through the Great Taste of Pharloom for the Pale Oil Hollow Knight: Silksong's third Pale Oil nail upgrade requires completing Mergwin's Great Taste of Pharloom wish—gather five ingredients. Let me tell you, upgrading my nail in Hollow Knight: Silksong has been a ride. As of my 2026 run, the third Pale Oil still isn't just sitting around waiting for you—Mergwin locks it behind one of those sprawling Wishes, the Great Taste of Pharloom. I found the quest-giver in the Choral Chambers, that room on the left side of the map with the little building-like figures drawn in. It's northwest of the Citadel Spa and just west of Cogwork Core. When I reached Mergwin on the far right, I had to smack the Pale Oil container first. Then I accepted his grocery list: five items for his master. The list looked innocent enough. Item Where to Grab It My Honest Vibe 🍲 Mossberry Stew Mosshome, Moss Druid easiest of the bunch 🍷 Vintage Nectar Greymoor, Halfway House ants. so many ants 🥒 Pickled Muckmaggot Sinner's Road kitchen boss cooking chaos 🌰 Crustnut Sands of Karak platforming pain 📦 Courier's Rasher Bellhart, timed delivery don't get hit How I Found the Mossberry Stew The Mossberry Stew was a nice warm-up. You need to have finished the Berry Picking quest. If you did it ages ago like me, you can just pop back to the Moss Druid in Mosshome. I took the shortcut elevator up from Bone Bottom, went up to the room where I got the Silkspear art, and kept right until her room. A quick chat and the stew slid into my inventory. No fuss, no boss, just... stew. How I Found the Vintage Nectar Then I headed back to Greymoor, because Creig at the Halfway House knows his fancy drinks. He demanded 480 Rosaries—steep, but I paid. Of course, he “forgot” to mention the basement was basically an ant convention. Once I reached the cellar and touched the vintage on the shelf, Hunter's March sent in the cavalry: Skarrlid, Skarrwing, Skarr Scout, Skarr Stalker, Spear Skarr, Skarrgard. Two waves of them. I had to wipe them all out before the Vintage Nectar finally let me collect it. On my way out, I definitely gave Creig a piece of my mind—someone should really call the health inspector! How I Found the Pickled Muckmaggot This one sent me back to Sinner's Road. If you haven't found it, the best route is via the exit at the top-right above the Halfway House in Greymoor. Inside, I went all the way right to a dead-end, used a double jump to get into the walls, then wall-climbed into the next room. Pro tip: open the shortcut on the left as soon as you can, because the next room is a boss fight. I rang the gong and faced the two lesser cooks first. Then Disgraced Chef Lugoli wrapped up the second and third parts. Honestly, I won't sugarcoat it—the chef had me scrambling. I learned to stay under the lesser cooks and dash behind them. Against Lugoli, I kept to the center, stayed grounded, and in the second phase I stood beside where he surfaced from the maggots. If the maggots clipped me, I healed after dashing under Lugoli to the far side. How I Found the Crustnut The Crustnut sounds like a snack, but it's a whole ordeal. It's in the Sands of Karak, an optional area you've walked past on the Blasted Steps but can't access without at least the Clawline. The entrance sits above the Pinstress's home on the west side, so I had to defeat the Great Conchflies first. Then came the platforming—northwest through difficult but straightforward jumps to a tall vertical chamber. I highly recommend doing three things before pushing deeper: buy the map from Shakra on the second left from the bottom, knock down the giant red spike to open a shortcut back to Blasted Steps, and reach the east bench to move your checkpoint closer. That place is not a backtracking playground. When I was ready, I climbed the vertical chamber, broke the coral crystals to reveal a chamber to the left above Shakra's map spot and below the Coral Tower road. My only real goal was to keep heading west until there was nowhere left. The Crustnut was waiting at the end of that long, spiky road. How I Delivered the Courier's Rasher This is the one I saved for last, and it's basically the White Flower quest on a timer. Tipp and Pill in Bellhart start you off, but first I made sure My Missing Courier and My Missing Brother were done. I equipped Silkspeed Anklets and used Flea Brew before talking to them—every second counts. The moment I chatted with them, the timer started. I could pause it by opening either menu fully, but I mostly kept moving. My route in ten steps: right to the end of Shellwood before the bench; ascend to Blasted Steps; go right to where I met Shakra, then ascend to the room before Last Judge; use the left wall to skip the driznit; sprint through Last Judge's arena ignoring enemies; race right through the Grand Gate to the platform chamber; climb the platforms through Choral Chambers to the Terminus sign; sprint right using the floor shortcut; take the exit at the top left, then the second alcove on the right; and finally run right using levers to reach Mergwin. I stayed careful—walls hurt, enemies hurt, and I jumped over threats with Clawline. It was tense, but delivering all five at once saved me a trip. Rewards for Completing Great Taste of Pharloom When I handed over the Courier's Rasher with the other four, Mergwin made that gelatinous dessert for his master. The cutscene was a lot, but once it finished, he gave me the Pale Oil from the pedestal on his right. Then it was back to the Pinmaster in Bellhart to put that oil to use. My nail gained a full level of sharpness, boosting both regular attacks and nail arts. Worth it? Absolutely. That kind of payoff is exactly why I keep coming back to Silksong—every quest, no matter how frustrating, feeds into a bigger sense of progression. Between the map purchases, upgrades, and countless deaths, the game rewards patience. And with so many hours of content waiting in Pharloom, it is genuinely one of those games you want everyone to experience. If you have been holding off on starting your own journey, now is a good time to pick it up. Prices for the game vary depending on the platform and region, so I always suggest doing a quick [game price comparison]( before committing. DealNest makes that easy by checking prices across multiple stores at once, letting you focus your energy on the quests ahead instead of hunting for deals. https://dealnesthq.com
  • I Ranked Every Silk Skill In Hollow Knight: Silksong

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    I Ranked Every Silk Skill In Hollow Knight: Silksong Hollow Knight: Silksong Silk Skills ranking covers all six, from Silk Spear to Cross Stitch, by boss pressure, mobility, and consistency. I have been tearing through Pharloom since Hollow Knight: Silksong settled into its 2026 release rhythm, and the Silk Skills remain one of the most misunderstood parts of Hornet's kit. Silk is your healing resource, but when you have spare silk, you can spend it on a powerful Silk Skill. There are six Silk Skills in total, and each one can change how you approach exploration, crowd control, and boss fights. Here is my ranking of every Silk Skill, based on boss pressure, mobility, consistency, and how much trouble it saves me. Rank Silk Skill Best Role My Take 6 Silk Spear Frontal burst Good early, outclassed later 5 Rune Rage Screen AOE Great in dense rooms, inconsistent elsewhere 4 Pale Nails Homing missiles Reliable while dodging 3 Thread Storm Defensive AOE A panic button for close fights 2 Sharp Dart Invulnerable dash Damage plus dodge in one 1 Cross Stitch Counter The best boss fight tool 6. Silk Spear 🗡️ I unlocked Silk Spear first, and for the opening hours it felt like a huge upgrade. Hornet throws her Needle forward with power and deals about triple the damage of a normal attack. But that is where my praise ends. The skill cannot be aimed, so fast enemies can slip out of the way, and the recovery leaves Hornet open from other angles. Later, the Ancestral Art called Clawline makes this skill feel redundant. Clawline also throws the Needle forward, but it carries Hornet to the enemy she hits, which is safer and more useful. I have started leaving Silk Spear off my loadout as soon as that tool shows up. 5. Rune Rage 💥 Rune Rage is my favorite skill for one very specific job: clearing a room packed with enemies. I unlocked it in The Slab, and when I use it, Hornet summons a cluster of runes around the room. They group up over enemies and explode after a short delay, which is perfect for airborne foes and on-screen crowds. The problem is consistency. The hardest enemies sometimes move sporadically and escape before the runes land. I still bring Rune Rage into dense areas, but I never trust it as my only answer in a boss fight. 4. Pale Nails ✨ Pale Nails looks simple, and honestly, that is the point. It summons three thin nails behind Hornet. When I slash with her Needle, they fly off in different directions. The real value is that the nails track and home in on the first enemy they find. That makes Pale Nails one of the easiest Silk Skills to use while I am focused on dodging. I do not have to line up a perfect shot. I can slash, back off, and let the nails do the work. It will not solve every problem, but its low effort and reliable tracking make it a solid mid-tier choice. 3. Thread Storm 🌀 Thread Storm is the panic button I keep ready when a fight gets too crowded. It creates a massive AOE around Hornet that knocks back close enemies and can even stop many projectiles. I have used it to survive ambushes and messy rooms where I would otherwise die. The catch is real: Hornet cannot move for a short moment after the skill ends, so you need to time it carefully. Still, for defensive power and breathing room, Thread Storm is close to irreplaceable in my kit. 2. Sharp Dart ⚡ I slept on Sharp Dart at first because it costs silk, and silk is precious for healing. Then I started fighting bosses where every inch of movement mattered, and it completely won me over. Sharp Dart turns Hornet into a sharp spike that rushes forward, pierces enemies, and deals big damage. More importantly, Hornet becomes invulnerable during the move. That gives me one of the few ways to gain invincibility frames in the entire game. I use it as a dodge that also damages anything in the way. It makes Hornet even more mobile, and it has saved me from countless horrific boss attacks. 1. Cross Stitch 🛡️ Cross Stitch is the best Silk Skill in Hollow Knight: Silksong, and I do not think it is close. Many Silk Skills give Hornet extra offense, but Cross Stitch adds an entirely new mechanic: a counter. If I time it well, Hornet blocks an enemy attack and strikes back for massive damage. I have used it to negate boss hits and punish the worst attacks in the game. Taking a single hit in Silksong can end a fight, so the ability to remove damage while dealing damage is invaluable. Against many enemies and even major bosses, Cross Stitch turns terrifying encounters into manageable duels. It is the one Silk Skill I cannot imagine leaving behind. After testing all six Silk Skills across Pharloom in 2026, my loadout almost always includes Cross Stitch, Sharp Dart, and Thread Storm. The others have their moments, but these three give me damage, mobility, defense, and a counter that can change an entire fight. If you are low on silk, prioritize healing first, but when you have spare silk, these are the skills worth spending it on. If you are excited to try these Silk Skills for yourself, you might want to keep an eye on the game's price before buying. Deals on Hollow Knight: Silksong come and go quickly, and grabbing it during a discount can leave you with spare cash for another indie gem or a future DLC. That is why I always check [this price tracking tool]( before making a big purchase. It helps me spot price drops and jump in when the game is cheapest, so I can spend more time mastering Cross Stitch and less time worrying about missing a sale. https://dealnesthq.com
  • My Journey Through Every Hollow Knight: Silksong Ending

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    My Journey Through Every Hollow Knight: Silksong Ending Unlock all five Hollow Knight Silksong endings—Weaver Queen, Twisted Child, Snared Silk, Sister of the Void, Passing of the Age—with exact conditions. I still remember the first time I reached the end of Hollow Knight: Silksong in 2026. I thought I had understood Hallownest's fate, but then a hidden Act 3 opened up and everything changed. Depending on my actions, quests, and the bosses I defeated before the credits rolled, I could unlock one of five different endings. Some of them were straightforward, while others demanded that I leave no stone unturned. A few even forced me to start a new playthrough because it was nearly impossible to see them all in one run. Below is what I learned after chasing every ending in the game. How Many Endings Are There in Hollow Knight: Silksong? There are five endings in Hollow Knight: Silksong, and each one has its own achievement or trophy. They range from normal and cursed outcomes to a true ending and an extra conclusion. The table below shows every ending I found. Ending Name Ending Type Weaver Queen Normal Twisted Child Cursed Snared Silk Bad Sister of the Void True Passing of the Age Extra Failing to meet the unlock conditions for one ending often locked me into another. That was especially true once I discovered that some endings require reaching the hidden Act 3 of Silksong. How to Get the Weaver Queen Ending I earned the Weaver Queen ending, which is considered the normal ending, by defeating Grand Mother Silk and binding her at the end of Act 2. After I used the Threefold Melody to unlock the elevator in the Cogwork Core, I reached the final boss of a typical playthrough. Once she fell, I chose the prompt to Bind Grand Mother Silk. Hornet then bound her power to herself, and both she and the Citadel became wrapped up in silk. As Hornet remained in the silk bindings, she began to transform before the screen cut to black. It felt like a complete but strange conclusion. How to Get the Twisted Child Ending The Twisted Child ending is the cursed outcome. It also requires defeating Grand Mother Silk at the end of Act 2, but I had to be cursed beforehand through one of the Wish side quests. I nearly missed it because curing the curse or entering Act 3 would have locked me out. To become cursed, I followed these steps: Started the side quest called Rite of the Pollip. Tracked down all Pollip Hearts and completed the Pollip Wish. Found the Twisted Bud, an item located in Bilewater in a cradle made of vines. Gave the Twisted Bud to the NPC Greyroot, a Witch located in Shellwood. Agreed to help Greyroot after giving them the Twisted Bud. Began the Rite of Rebirth Wish. Allowed Greyroot to capture and ensnare Hornet. Escaped the Chapel of the Witch. After I completed those steps, Hornet's Silk and Needle weapon changed form, which told me a curse was lingering inside her. I then played through the rest of the game normally. I could have removed the curse by following the instructions of the character Pavo, but I kept it until Grand Mother Silk was defeated. That choice unlocked the Twisted Child ending and its unsettling cutscene. How to Get the Snared Silk Ending The Snared Silk ending may be the bad outcome, but it opened the door to Act 3. This was a continuation beyond Grand Mother Silk with more challenging bosses, extra levels, and far more for me to do. To unlock it, I had to complete the Silk and Soul Wish. That required four core items: The Hermit's Soul, The Maiden's Soul, the Seeker's Soul, and the Snare Setter. With those items, I talked to the Caretaker NPC in Songclave to craft the Needolin, an artifact that could help defeat Grand Mother Silk. When I defeated Grand Mother Silk with the Needolin in my inventory, a Needolin option appeared alongside Bind. I picked the Needolin option against Grand Mother Silk to get the Snared Silk ending. That choice opened up The Abyss, the hidden third story Act. How to Get the Sister of the Void Ending The Sister of the Void ending is the true ending, and it only appears in Act 3. That meant I had to unlock the Snared Silk ending first. Act 3 was filled with dangerous enemies and far tougher areas, but the extra effort brought me closer to the true conclusion. For the Sister of the Void ending, I followed these steps: Reached Act 3 and worked through various objectives. Defeated the boss Nyleth in the Grand Gate to get the Pollen Heart item. Headed to the Sands of Karak area in Act 3. Defeated the Crust King Khann boss and got the Encrusted Heart item. Went to the Hunter's March area. Defeated the boss Karmelita to get the Hunter's Heart item. Started the Ritual at the Moss Grotto area. Reached the end of the Red Memory to gain the Overbloom item. Went to The Abyss area and defeated The Lost Lace boss. There are plenty of hidden details in Silksong during the third Act that are easy to miss, but completing these goals helped me unlock the hardest ending in the game. The final boss of Act 3 demanded every skill and bit of effort I had. How to Get the Passing of the Age Extra Ending The final extra ending, Passing of the Age, also appears in Act 3 alongside Sister of the Void. To start reaching this outcome, I talked to the Fleamaster NPC in the Putrified Ducts once I was fully in The Abyss part of the story. Speaking to Fleamaster began the Ecstasy of the End Wish, which caused a platform to rise out of the water in the Putrified Ducts. I pushed that platform until it reached the right end of the room. Then I used Hornet's grappling claw to launch upward onto some higher platforms. Climbing to the upper left brought me to a room full of mushrooms. There, I inspected a spot in the Moss Grotto to talk to someone named Mister Mushroom, who later appeared in the Bone Bottom section of the map. Mister Mushroom showed up again in Far Fields, and then a few more times in the Grey Moore, The Slab, and Mount Fay areas. After seeing the character multiple times, I talked to them a final time at the top of the Choral Chambers to complete the Wish quest that began with Fleamaster. After that final conversation, I defeated the final boss of Act 3 to receive the fifth and additional conclusion. Unlike the others, unlocking this ending displayed a To Be Continued screen before the credits, which made me think there may be even more story still to tell. Chasing all five endings in Hollow Knight: Silksong took time, patience, and at least one extra playthrough. Some outcomes were beautiful, some were grim, and the extra ending left me wondering what could come next. If you plan to 100% this game, keep careful track of which Wish quests you complete and be ready to enter The Abyss for the true and extra conclusions. After unlocking every ending and truly mastering Silksong's toughest challenges, many players find themselves thinking about what to play next. Whether you are hunting for another atmospheric Metroidvania, grabbing a pre-order bonus, or just want to test a new title without overspending, it always pays to compare prices before hitting that purchase button. For those moments, taking a quick stop at DealNest can help you [find the best deal]( across various games and accessories, so your next adventure starts without stretching your budget. Spending dozens of hours chasing rare endings has a way of making you appreciate every little saving. A small discount on a new release or a sale on DLC can feel just as rewarding as discovering a hidden boss room. Whether you are stocking up on future playthroughs or simply treating yourself after such a long quest, checking for a solid deal before you buy is a smart habit. With the right price, you can keep your game library growing and get back to the excitement sooner. https://dealnesthq.com
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    That Time a Mouse Cursor Became Hollow Knight: Silksong's Unlikely Canon Star Hollow Knight: Silksong's hidden mouse cursor cameo turns a tense cutscene into a charming, humanizing glitch fans are celebrating. I have waited so long for Hollow Knight: Silksong that my hairline has physically receded in anticipation. As a regular player, not a lore scholar or a speedrunner, I just wanted a beautiful, punishing metroidvania with no rough edges. And honestly? Team Cherry delivered. Silksong is polished to a ridiculous degree. Every nail strike feels intentional, every room feels handcrafted, every boss feels like a personal attack from someone who loves me enough to destroy me. So you can imagine my delight when I learned that, hidden in one of the game’s few cutscenes, a tiny mouse cursor decided to make a guest appearance. The scene itself is already a wild ride. Hornet straps herself into a chair inside a small tube, and the whole thing starts cracking under pressure. It’s the kind of claustrophobic, ‘oh no, what have I done’ moment that makes Silksong so good. But according to Redditor SooperWooper7044, if you keep your eyes peeled near the top of the screen, you’ll spot the real star: a mouse cursor. It pops in, hovers for a beat, and then dips out like it just remembered it left the oven on. You know what? I kind of love it. That little cursor is the most relatable thing in the entire game. It’s the personification of every player who has ever peeked into a room, realized things were getting intense, and quietly backed away. Come on, Team Cherry. You’ve made a universe full of gods, moths, and existential dread—and this cursor is now canon. There’s no way around it. The video evidence is out there, too. If you want to see it in motion and don’t mind mild cutscene spoilers, a YouTuber named Sirloin has a cutscene compilation. The cursor cameo shows up around the 3 minute and 42 second mark. I won’t drop a link here because, let’s be real, you know how to search. But trust me, the little guy is there, doing absolutely nothing and somehow stealing the entire scene. What gets me is how humanizing this mistake is. Team Cherry has spent so many years polishing Silksong that I started to think of them as robots in tiny developer hats, hunched over keyboards with no snacks and no mistakes. Then a single mouse cursor wanders into frame, says ‘oops, wrong timeline,’ and leaves. It’s a tiny crack in the armor. No biggie. It doesn’t break the game. It doesn’t ruin the cutscene unless you’re the kind of person who counts pixels instead of having fun. But it does make me smile. 🖱️ Canonical Cursor Lore: A Very Serious Analysis Name: Cursor, the Unblinking Occupation: Fleeing from the top of the frame Favorite pastime: Hovering ominously above Hornet Current status: legendary, possibly unstoppable I mean, seriously. The pressure in that tube is supposed to be unbearable. Hornet is strapped down, the glass is groaning, and somewhere in the top corner, a little digital arrow is vibing. Maybe it’s not a bug at all. Maybe it’s a new higher being. The Pale Cursor. The Void Pointer. The Watcher of Menus. I can already see the fan theories forming. If Team Cherry patches it out, I’ll be a little sad. Sure, the game will be that much closer to perfect. But I’ll always remember the moment I saw a mouse cursor in a Hollow Knight cutscene and felt, for just a second, like I was in on the secret. Like the developers were still human. Like even the most carefully crafted worlds can have a tiny, hilarious crack run through them. ...And honestly? That’s more comforting than any perfectly polished cutscene ever could be. Moments like this cursor cameo are exactly why I love digging through every corner of a game. It’s the small, unexpected finds—the glitches, the Easter eggs, the developer in-jokes—that make playing through a world feel personal. It’s also why I never stop checking for new reasons to dive back into games I thought I’d already finished, or to grab a fresh title that scratches that same metroidvania itch while we all wait for more Silksong news. If you’re anything like me, you might find yourself browsing your wishlist a little more often than is healthy. A good [steam deal finder]( can help you spot the next atmospheric, exploration-heavy gem at a price that makes hitting “buy” feel as satisfying as landing that last hit on a boss. Because let’s be honest—finding a great game on sale is its own kind of accidental victory, almost as good as spotting a rogue mouse cursor in a cutscene. https://dealnesthq.com
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    Hollow Knight: Silksong – Grand Mother Silk Boss Strategy and Extended Ending Guide Beat Hollow Knight: Silksong's Grand Mother Silk boss with these crest and tool picks, then counter Phase 1 cross-silk and Phase 2 claw lunges. At the end of Act 2 in Hollow Knight: Silksong, players finally come face to face with the Grand Mother Silk, the towering weaver whose threads hold the Citadel together. After defeating Lace in The Cradle and unlocking a short side path with a bench and elevator, the real test begins. How should a player prepare for one of Pharloom's most punishing duels? The answer lies in careful crest selection, a well-stocked tool pouch, and a clear understanding of the boss's two distinct phases. Crest Suggestions Two crests stand out for this fight. The Architect's Crest lets Hornet make full use of traps and Shakra's Rings, though it disables special silk abilities. That trade-off can be worth it for players who enjoy controlling space. The Reaper's Crest, by contrast, slows movement while increasing the weight of every attack. It rewards patience and planning: a well-timed heavy hit can stagger the boss more quickly than a flurry of light strikes. Which crest suits the fight better? That depends on whether the player prefers area control or burst damage. Tool Suggestions Tool Effect Shakra's Rings Ricochet around the arena, hitting the boss multiple times. Flea Brew Speeds up movement and attack frequency. Plasmoid Phial Adds temporary blue mask health. Pollip Pouch Adds poison to attacks to whittle down the boss. Fractured Mask Saves Hornet from one otherwise fatal critical attack. Phase 1: Cross-Silk and Weaving Pins Phase one introduces the majority of the Grand Mother Silk's attacks. The most dangerous is the cross-silk attack that sweeps across the screen. Players should double jump and glide over the threads, but only after the threads flash. Jumping too early can leave Hornet tangled in the silk, and if that happens, the boss will grab her and deliver a nearly deadly finisher. The timing question is simple: do not jump until the flash. Large weaving pins also appear. They rotate in the air before either embedding into the ground or flying horizontally across the arena. The direction is telegraphed by the way the pins turn, and they launch once the boss lowers her hand. Players should find the gaps quickly and use a swift step or midair grapple to avoid horizontal pins. Ground-embedded pins deal no further damage and can be stepped through safely. Stagger the boss twice to move into Phase 2. Phase 2: Falling Rocks and Claw Lunges When the Grand Mother Silk falls off screen, it can feel like victory, but that relief is premature. Rocks soon fall from the sky, and the boss reappears angrier than before. Dust on either end of the arena signals incoming boulders, so players must watch both edges while dodging. The boss also gains a lunge claw attack: a small sound and a flick of her hand precede a fast dive at Hornet's last position. Jump and glide over the boss, while keeping an eye on falling boulders. Falling pins glow again, but this time they can be used as platforms. Once a pin is embedded in the ground, it deals no further damage, so pogoing off it can help avoid the boss's slash lunge. Stagger the Grand Mother Silk two final times to open the Bind prompt. Binding the boss ends the fight and triggers a cutscene: the Citadel falls but is held by white silk threads, indicating that Hornet has become the new Grand Mother Silk and continues the silken curse across Pharloom. The fight also unlocks Steel Soul mode, Silksong's hardcore setting with no rebirths and permanent death. Extended Ending Requirements For players chasing the second ending, preparation starts long before the boss fight. The requirements are extensive: complete all available wish board side quests, awaken the Second Sentinel, move the Flea Caravan to the lake area in the Putrified Ducts by finding at least 22 fleas, finish Shakra's wish, and finish the Wish for the Shamans. Only then can the alternative route be attempted. Before defeating the Grand Mother Silk once more, the player must speak to the Shaman hiding on the left to affirm the second ending. The boss fight follows the same steps, but this time the player uses the Needolin instead of Bind. As the battle closes, threads ensnare the Grand Mother Silk. When she grabs Hornet to drag her down, Lace appears and rescues her before falling alongside the boss. The Citadel begins to crumble, but black threads take over instead of white, hinting at a darker outcome. This ending unlocks Act 3, tasking players with saving all of Pharloom from their own misguided help. Both endings grant achievements: Weaver Queen and Snared Silk. Could a simple tool choice or a poorly timed jump change the fate of Pharloom? In the Grand Mother Silk's arena, every second matters. With these strategies, players can face the weaver queen with confidence and decide which thread of fate to pull. Mastering the Grand Mother Silk is the kind of milestone that lingers long after the screen fades to black. Whether players are chasing the extended ending or gearing up for the permanent-death challenge of Steel Soul mode, each victory sets the stage for another run through Pharloom's twisted corridors. The sense of accomplishment is real, and the desire to replay — or share — the experience only grows. For those ready to dive back in, perhaps on a different platform or with a fresh save file, it pays to plan ahead. Comparing storefront offers before buying can save a few coins for the next adventure, so take a moment to [check game prices]( and make the most of every run. https://dealnesthq.com
  • What Counts for 100% Completion in Silksong and What Doesn't

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    What Counts for 100% Completion in Silksong and What Doesn't Hollow Knight: Silksong completion guide details checklist items, stat upgrades, and tools needed for the 100% achievement. Tracking down a full completion run in Hollow Knight: Silksong can feel mysterious at first. The game does not openly explain what pushes its internal percentage higher, and many players only discover the system after obtaining a particular item. Once the Farsight item is found and placed inside Hornet's Bellhome, the current completion status becomes visible, but the exact requirements for the Completion achievement remain hidden. This guide walks through the categories that matter for a 100% run and clarifies which activities do not contribute. In the original Hollow Knight, reaching 112% completion required collecting every Mask Shard, Vessel Fragment, Charm, Nail upgrade, equipment piece, and spell. Players also had to defeat progression-related bosses and clear miscellaneous challenges such as the Colosseum of Fools. Silksong follows a similar philosophy, though its own checklist has a few important differences. As of the current version in 2026, the completion route remains focused on collectible categories rather than raw boss count. To earn 100% in Silksong, players must still find every stat increase item, every Needle upgrade, every ability including all Ancestral Arts and Silk Skills, every Crest, and every Tool in the game. Upgraded versions of base Tools are not counted separately, so acquiring the base Tool is enough. The main difference from the original Hollow Knight is significant. Silksong does not require players to defeat every boss, nor does it require completing every Wish. The only bosses and Wish quests that matter for completion are those connected to one of the items on the checklist. For example, the Broodfeast quest must be finished because it rewards the Longnail. The quest itself adds no percentage, but the Longnail does, so the quest becomes mandatory for a true 100% run. A similar rule applies to many side activities. Individual Fleas do not count toward completion, but finding 25 Fleas is one of the requirements to enter Act 3. Progression goals follow the same logic. Players will not earn percentage for acquiring each piece of the Threefold Melody, nor does each collected Map provide any direct progress. However, because these objectives are required to reach Act 3, they are technically unavoidable on the road to 100% completion. In short, some tasks are mandatory because they unlock required items, even if the task itself does not move the percentage. The table below summarizes what counts and what does not. Category Counts toward 100%? Notes Farsight item No direct percentage Unlocks the completion display in Bellhome Stat increase items Yes Every one must be collected Needle upgrades Yes All Needle upgrades are required Abilities Yes Includes Ancestral Arts and Silk Skills Crests Yes Every Crest is required Tools Yes Base Tools count; upgraded versions do not add separately Bosses Only if tied to an item Defeating every boss is not required Wish quests Only if tied to an item Completing every Wish is not required Individual Fleas No 25 Fleas are needed for Act 3 progression Threefold Melody pieces No direct percentage Required to reach Act 3 Maps No direct percentage Required for progression Players looking to 100% Silksong should therefore focus on collecting every permanent upgrade and Tool rather than trying to clear every boss or complete every Wish. Keeping track of the Farsight display can help confirm whether a missing percentage is tied to a stat item, an ability, a Crest, or a Tool. The system rewards thorough exploration, but it does not punish players who leave optional bosses or side Wishes unfinished unless those activities guard a completion item. A full completion journey still requires careful attention. The list of required collectibles is broad, but the distinction between direct percentage and mandatory progression is useful. By locating the Farsight item early and placing it in Hornet's Bellhome, players can monitor their status and plan routes through Act 3 more effectively. The path to 100% is not simply a boss rush. It is a scavenger hunt through every upgrade category, with a few progression roadblocks that must be cleared along the way. For players who find this kind of meticulous completion tracking satisfying, the hunt doesn't have to end with Silksong. Many similar action-platformers reward the same level of thorough exploration, and building a library of such games can quickly add up. If you're looking to expand your collection without overspending, checking out the [cheapest steam keys]( at DealNest is a smart way to pick up new adventures for less. After you've finally hit that 100% mark in Hornet's journey, having a few more games lined up at a budget-friendly price keeps the momentum going. Whether it's revisiting other metroidvanias or tackling entirely different completion challenges, saving on the games themselves just makes the next 100% run even sweeter. https://dealnesthq.com
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    A Player's Guide to Surviving Groal the Great in Hollow Knight: Silksong Conquer Groal the Great in Bilewater with the hidden bench shortcut and the two best builds—rapid-fire traps or pogo—to end this boss fight. Every player who descends into the Bilewater region of Pharloom eventually learns a simple truth: Groal the Great is less a test of skill and more a test of stubbornness. The journey to his arena is long. The maggot water stings. The minions waste time. And then the giant frog-like boss lands, deals two masks of damage with a single hit, and forces even the calmest wanderer to reconsider every life choice that led them there. In 2026, after countless updates and community experiments, the fight still feels like a cruel joke told by the depths of Bilewater. But there is a way through it. Finding the Fight and the Hidden Bench Groal the Great is located in the Bilewater region, one of the most painful places to explore in all of Pharloom. A player who approaches from the Putrified Ducts gets two immediate advantages: a much shorter run back after every death and a chance to find the Wreath of Purity, which temporarily protects against the downsides of maggot water. That item alone changes the rhythm of the Groal fight. Many players, however, stumble into Bilewater from the southern entrance before they know better. For those stubborn wanderers, the most important task is to unlock the hidden bench. The route is not obvious, but it saves an enormous amount of time. Continue up Bilewater until a right-hand corridor opens. Move through that corridor into the next room. On the far right side of the room, drop into the corner until a hidden path leads into a vat of maggots. Swim right. Fall into the narrow tunnel that drops down to the bench. Even with the bench, a player still has to climb up one room, cross right, and cross left in a small gauntlet to reach Groal. It is not pleasant, but it beats replaying the entire region. Two Builds for One Unpleasant Frog At the bench, a player can assemble a proper plan. The community has settled on two reliable strategies for Groal, though both demand patience and a decent supply of traps. Name Crest Required Strategy Upside Downside Rapid-Fire Trap Strategy Architect Fight the mobs normally, then rapid-fire traps at Groal from the maggot waters. Almost immune to damage against Groal. Struggles with mob enemies and is extremely cost-heavy for failures. Pogo Strategy Wanderer or Witch Pogo off mobs and Groal, stay above the water as long as possible, then use remaining traps to finish. Better cost-effectiveness and allows ancestral arts. Mobs are easier. Can run out of traps, prolongs the fight, and demands more skill. No matter which plan a player chooses, the best traps and the Pollip Pouch are highly recommended. Ascendant's Grip, purchased from the Songclave merchant, is a must-have for wall movement and baiting attacks. Clearing the Minions Without Wasting Traps Before Groal shows his froggy face, five waves of minions arrive. Two separate traps swing through the arena between certain waves. The first rule is simple: do not spend traps on trash enemies. Those tools are needed for the real boss. The safest position during the waves is on the furthest raised platforms on the left and right. A player should stick to the walls with Ascendant's Grip, using that height to bait poison darts into predictable spots while leaving openings for counterattacks. The first trap appears between the second and third waves. It swings in from one corner and arcs across to the other. Standing in the corner of either side platform is enough to avoid it. The second trap appears between the fourth and fifth waves. It starts the same way, but it swings back for a second pass. The player should stay in the corner until both swings are finished. How a Pool of Maggots Becomes a Shield Once the minions are gone, Groal arrives. The strangest and most useful fact about this fight is that the maggot water, which normally prevents healing, can make a player almost immune to Groal's damage. The bottom left and bottom right corners of the arena are safe enough that a player does not need to heal, because they simply will not get hit. From the corner, a player can hurl traps whenever Groal is present, especially as he reappears from a Dive. If the traps run out, which happens often with the Wanderer, the player can jump up occasionally for a single strike. The best moment is right after Groal's Swallow attack. Staying out of the maggots for as long as possible is still smart, because it takes pressure off the trap supply. When Groal begins using Vengeful Toad, the player should already be in the water. Juggling traps and sneaky nail hits will eventually force a stagger. The stagger cannot be punished, so the best move is to ignore it and prepare for the final stretch. By that point, most players are out of traps, and the fight becomes a matter of persistence until Groal finally falls silent. The Reward Beyond the Bench After the battle, a bench appears in the arena. That alone feels like a gift, but the real prize sits in the house to the left of that bench: the Seeker's Soul. A player may not be able to use it right away, but this unique item is a key ingredient for unlocking the Silk and Soul Wish and a path to Act Three. It expands the story and the adventure far beyond Bilewater, making every death on the way to Groal feel slightly more worthwhile. Once Act Three opens up, the hunt for more discoveries, charms, and upgrades becomes the driving force. Many players find themselves searching for similar action-adventure experiences, or even looking to grab the game for a friend who is curious about Bilewater's horrors. That kind of enthusiasm often leads to checking store pages and sales, and it pays to know you are getting the best value before you spend. Whether you are after other challenging titles or a fresh controller for those long nights against Groal, you can [compare prices here]( to keep your wallet safe from its own ambush. With the Seeker's Soul in hand and the next leg of the journey waiting, the preparation before the fight matters just as much as the fight itself. That preparation applies outside the game too, especially when new gear or upcoming releases are part of the plan. Checking a few trusted price comparisons takes only a minute, and it can save enough for the next indie gem that scratches the same itch as this one does. https://dealnesthq.com
  • Report: In-Game Events #4dcf249d

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    Report: In-Game Events #4dcf249d Availability check on in-game events (4dcf249d). This is an automated availability check post (4dcf249d). We share quick notes on in-game events and related updates. For more game top-up deals and guides, visit [LootBar]( Topic: in-game events. Thanks for reading. This entry verifies the publishing pipeline works. https://www.lootbar.com
  • 欧洲足球快报-2026-08-20

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    【欧洲足球快报|英超 / 西甲 / 意甲 / 德甲 / 欧战 9条】 1|凯尔特人首回合三球击退LASK 欧冠附加赛首回合,凯尔特人主场掌控局面,卡米洛·杜兰梅开二度,为晋级联赛阶段建立明显优势。 关键结果: 凯尔特人3比0 LASK;次回合前领先3球。 内容总结: 凯尔特人已一只脚迈向欧冠联赛阶段。 2|博德闪耀客场拿下NEC 挪威球队博德闪耀在欧冠附加赛首回合客场抢得先机,让NEC的晋级压力骤增。 关键结果: NEC 1比3博德闪耀;博德闪耀带着两球优势进入次回合。 内容总结: 博德闪耀凭高效客场表现占据晋级主动。 3|费内巴切与里昂首回合握手言和 两队在伊斯坦布尔未能拉开差距,欧冠席位归属将留到法国的次回合决定。 关键结果: 费内巴切1比1里昂;两回合总比分暂时持平。 内容总结: 这组对决仍完全开放,次回合成为决胜战。 4|马竞两球开启西甲新赛季 马德里竞技主场击败马拉加,李刚仁迎来亮眼首秀;朱利安·阿尔瓦雷斯未进入本场名单。 关键结果: 马德里竞技2比0马拉加;马竞取得联赛开门红。 内容总结: 马竞顺利拿到首轮3分,新援表现成为焦点。 5|拉科鲁尼亚与埃尔切各取一分 拉科鲁尼亚重返西甲后的首场比赛战平埃尔切,奥巴梅扬进球后,阿瓜多为客队扳平。 关键结果: 拉科鲁尼亚1比1埃尔切;两队首轮各得1分。 内容总结: 拉科回归战未能全取三分,但避免主场失利。 6|英超新赛季本周五揭幕 2026/27英超将于8月21日开赛,阿森纳对阵升班马考文垂成为首轮焦点之一;考文垂阔别顶级联赛25年后回归。 关键结果: 8月17日至20日尚无英超联赛赛果;首轮自8月21日展开。 内容总结: 英超本周由转会和预测阶段正式转入比赛阶段。 7|国际米兰与利物浦就琼斯转会达成协议 多家媒体报道,国际米兰已与利物浦就中场柯蒂斯·琼斯的转会达成约3500万欧元协议,交易进入完成程序。 关键结果: 报道口径为约3500万欧元(约3000万英镑);截至本稿为协议达成,尚不写作正式官宣加盟。 内容总结: 国米继续补强中场,琼斯接近转战意甲。 8|板仓滉重返门兴 门兴格拉德巴赫与阿贾克斯均确认,日本后卫板仓滉回归门兴,为新赛季后防增添熟悉力量。 关键结果: 转会已由双方俱乐部确认;板仓滉结束阿贾克斯阶段并回到德甲。 内容总结: 门兴用熟悉旧将补强防线,降低磨合风险。 9|凯恩淡化重返英超可能 哈里·凯恩表示,自己已不再像过去那样强烈希望回到英超,并对继续效力拜仁持开放态度。 关键结果: 本周没有转会结果;凯恩公开表态目前专注拜仁。 内容总结: 凯恩的未来重心继续偏向慕尼黑,而非立即返英。

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